![]() ![]() Not only will you learn how to create your 3D renderings, you'll also learn how to get a job with your new skills. From camera position and lighting, to adding realistic materials - you'll learn it all in this course. This 3ds Max + V-Ray course will teach you the entire process of designing interior spaces from scratch. Again thank you very very much for offering up help and a possible solution.Do you want to create your own photorealistic renderings? Buy importing into 3DS Max/VRay's VRayMtl is not good. So at this point in time I know things are good (I think, I hope so!). I've chosen the Specular Workflow and when I've finished creating and switch over to the Export Panel I Click on the three small Horizontals Lines in the Maps section and choose "Load Defaults (Specular) and that gives me the following maps, Diffuse, Specular,Gloss, Normal, Displacement and AO, now I know you know that, I just included it for clarity, that I was doing the right thing. There has to be the definitive way of doing this. Now it isn't through the lack of trying, because I have spent a long time trying to perfect this, just to see what I have created in Mixer, rendered out in VRay to be at least nearly the same. Thank you for taking the time to answer my question, I really appreciate it, I'm a little new to this so the answer you gave has thrown be out a bit, you say export from Mixer to Bridge, I'm trying to do this but are a little baffled as to how to accomplish this, perhaps I'm looking to deep into this, but is there any way you could give us a few pointers as to how to do this.I don't wish to seem ungrateful for your kind help but this seems to me like a bit of a work-around for something that could be and should be a lot easier, because basically I'm just looking for somewhere in VRay 3.6's, VRayMtl to home my six exported maps from Mixer, a simple enough task one would think and it obviously is for the vast majority of artists who use both these wonderful applications. So if any kind folk can assist, that would be really fantastic. ![]() There doesn't seem to be any info out there, for beginners at least that bridges that gap between Mixer and VRay. I realise I'm obviously not doing something right, I've possibly missed out a complete step (or two) as I seem to be completely wide of the mark at the moment, so if any one would be able to confirm to me where the 6 exported maps from mixer live in the VRayMtl I would be most appreciative, maybe I don't have to use all the maps at the same time, I'm not sure. I have spent countless days assigning exported Mixer Maps into VRayMtl Channels, but cannot get anything that looks like the material I created in Quixel Mixer. (you can now see my level of knowledge about this). Now obviously (I think) the exported diffuse map gets assigned to the VRayMtl diffuse channel, and the exported displacement to the VRayMtl displace channel, and the exported normal map to the VRayMtl normal map, but the other 3, Specular, Gloss and AO don't seem to have any direct connection. This is where my problem starts, now I take it you have to assign these six map to the appropriate maps on the VRayMtl. ![]() So I just hit the 'Export 6 Maps' button, and I ended up with a folder with 6 maps in. Then in the Export section I exported six maps, Diffuse, Specular, Gloss, Normal, Displacement and AO, I did not add any maps or delete any from the export map list, these were the maps that were there by default when I hit on the export button (Roughness was there as well, but it wasn't enabled). The settings I used were a Working Resolution of 4096 and a Specular PBR Workflow. So I have created my own material in Mixer by blending together several scans until I got a decent looking material in the viewport of Mixer. Please, is anyone in a position to help me with the following, Quixel Mixer to 3DS Max/VRay 3.6 workflow issue, I have recently subscribed to Mixer and worked through their tutorial, 'Quixel Mixer-Workflow Primer', which is very good. ![]()
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